Stand Up, Captain!!
Summary
Things aren’t looking well for Inazuma Japan: the recently switched-in Fudou isn’t working with his teammates, leading them to fight among themselves; Gouenji and Toramaru still can’t use Tiger Storm; Tobitaka is still trying too hard not to make mistakes, which causes him to make even more. After seeing all this, and hearing about Fudou’s past, Endou is finally able to give his answer, he knew it was his fault that he didn’t watch the team, and he steps out to the field. The teamwork between the team and Fudou is finally linked, which lead to them scoring a point. However, Endou has to solve their remaining problems, or they’ll never win this game.
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